Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCombineLUTs.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

15 lines
442 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
BEGIN_SHADER_PARAMETER_STRUCT(FColorRemapParameters, )
SHADER_PARAMETER(FVector3f, MappingPolynomial)
END_SHADER_PARAMETER_STRUCT()
FColorRemapParameters GetColorRemapParameters();
bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime(EShaderPlatform Platform);
FRDGTextureRef AddCombineLUTPass(FRDGBuilder& GraphBuilder, const FViewInfo& View);