Files
UnrealEngine/Engine/Source/Runtime/Solaris/uLangJSON/uLangJSON.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
659 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class uLangJSON : ModuleRules
{
public uLangJSON(ReadOnlyTargetRules Target) : base(Target)
{
IWYUSupport = IWYUSupport.None;
PCHUsage = PCHUsageMode.NoPCHs;
bRequiresImplementModule = false;
BinariesSubFolder = "NotForLicensees";
PublicDependencyModuleNames.AddRange(
new string[] {
"RapidJSON",
"uLangCore",
}
);
bDisableAutoRTFMInstrumentation = true;
CppCompileWarningSettings.SwitchUnhandledEnumeratorWarningLevel = WarningLevel.Error;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}