Files
UnrealEngine/Engine/Source/Runtime/SoundFieldRendering/SoundFieldRendering.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SoundFieldRendering : ModuleRules
{
public SoundFieldRendering(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"SignalProcessing",
"AudioMixer",
"AudioExtensions"
}
);
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
PrivateIncludePathModuleNames.Add("TargetPlatform");
// This is used to reference the EAudioMixerChannel enumeration.
PrivateIncludePathModuleNames.Add("AudioMixerCore");
}
}
}