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UnrealEngine/Engine/Source/Runtime/WebBrowser/Private/MobileJS/MobileJSStructDeserializerBackend.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
710 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if PLATFORM_ANDROID || PLATFORM_IOS || PLATFORM_MAC
#include "MobileJSScripting.h"
#include "Backends/JsonStructDeserializerBackend.h"
#include "Serialization/MemoryReader.h"
class FMobileJSStructDeserializerBackend
: public FJsonStructDeserializerBackend
{
public:
FMobileJSStructDeserializerBackend(FMobileJSScriptingRef InScripting, const FString& JsonString);
virtual bool ReadProperty( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex ) override;
private:
FMobileJSScriptingRef Scripting;
TArray<uint8> JsonData;
FMemoryReader Reader;
};
#endif // USE_ANDROID_JNI || PLATFORM_IOS