Files
UnrealEngine/Engine/Source/ThirdParty/Detours/Detours.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
712 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
[SupportedPlatformGroups("Microsoft")]
public class Detours : ModuleRules
{
public Detours(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string VcRootDir = $"{Target.Architecture}-windows-static{(Target.bUseStaticCRT ? string.Empty : "-md")}";
string PkgDir = $"detours_{Target.Architecture}-windows-static{(Target.bUseStaticCRT ? string.Empty : "-md")}";
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Windows", VcRootDir, PkgDir, "include"));
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Windows", VcRootDir, PkgDir, "lib", "detours.lib"));
}
}