Files
UnrealEngine/Engine/Source/ThirdParty/Windows/DX11/DX11Input.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
519 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DX11Input : ModuleRules
{
public DX11Input(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicDependencyModuleNames.Add("DirectX");
string LibDir = null;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibDir = Target.WindowsPlatform.DirectXLibDir;
}
PublicAdditionalLibraries.AddRange(
new string[] {
LibDir + "dxguid.lib",
LibDir + "dinput8.lib"
}
);
}
}