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UnrealEngine/Templates/TP_FirstPerson/Config/TemplateDefs.ini
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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[/Script/GameProjectGeneration.TemplateProjectDefs]
Categories=Games
LocalizedDisplayNames=(Language="en",Text="First Person")
LocalizedDescriptions=(Language="en",Text="This template features a player character which is viewed from first person perspective. The player can look and move around using mouse, controller or virtual joystick on a touch device. You can select a genre-specific starting point from the Variants drop-down. The C++ version includes code and content for all variants.")
LocalizedDisplayNames=(Language="ko",Text="1인칭")
LocalizedDescriptions=(Language="ko",Text="이 템플릿은 1인칭 시점으로 보는 플레이어 캐릭터를 제공합니다. 플레이어는 마우스, 컨트롤러 또는 터치 디바이스의 가상 조이스틱을 사용하여 주변을 둘러보고 이동할 수 있습니다. 배리언트 드롭다운에서 장르에 맞게 시작할 옵션을 선택할 수 있습니다. C++ 버전에는 모든 배리언트에 대한 코드와 콘텐츠가 포함되어 있습니다.")
LocalizedDisplayNames=(Language="ja",Text="一人称")
LocalizedDescriptions=(Language="ja",Text="このテンプレートには、一人称視点で表示されるプレイヤー キャラクターが含まれています。プレイヤーは、マウス、コントローラー、またはタッチ デバイスのバーチャル ジョイスティックを使用して、周囲を見渡したり、移動したりできます。[バリアント] ドロップダウンからジャンル固有の開始点を選択できます。C++ バージョンには、すべてのバリアントのコードとコンテンツが含まれています")
LocalizedDisplayNames=(Language="zh-Hans",Text="第一人称模板")
LocalizedDescriptions=(Language="zh-Hans",Text="此模板包含一个以第一人称视角呈现的玩家角色。玩家可以通过鼠标、手柄或触控设备上的虚拟摇杆来转动视角和进行移动。你可以从“变体Variants”下拉菜单中选择特定游戏类型的起始点。C++版本包含了所有变体的代码和内容。")
; This project uses a thumbnail as the project icon
bThumbnailAsIcon=true
ClassTypes=Actor, Character, GameMode, PlayerController
AssetTypes=Animation Sequence, Skeletal Mesh, Animation Blueprint, Skeleton, Static Mesh
FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media
FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FilesToIgnore="%TEMPLATENAME%.opensdf"
FilesToIgnore="%TEMPLATENAME%.sdf"
FilesToIgnore="%TEMPLATENAME%.v11.suo"
FilesToIgnore="%TEMPLATENAME%.v12.suo"
FilesToIgnore="%TEMPLATENAME%.sln"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"
FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
SharedContentPacks=(MountName="Characters",DetailLevels=("High"))
SharedContentPacks=(MountName="LevelPrototyping",DetailLevels=("High"))
SharedContentPacks=(MountName="Input",DetailLevels=("High"))
SharedContentPacks=(MountName="Weapons",DetailLevels=("Standard"))
EditDetailLevelPreference="High"