17 lines
502 B
C++
17 lines
502 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ChaosClothAsset/SkeletalMeshConverterClassProvider.h"
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#include "SkeletalMeshConverter.generated.h"
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UCLASS()
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class UClothAssetEditorSkeletalMeshConverter : public UClothAssetSkeletalMeshConverter
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{
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GENERATED_BODY()
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public:
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/** Build a skeletal mesh from the specified Cloth Asset. */
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virtual bool ExportToSkeletalMesh(const class UChaosClothAssetBase& ClothAssetBase, class USkeletalMesh& SkeletalMesh) const override;
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};
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