Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/NNERuntimeIREEShader/NNERuntimeIREEShader.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
832 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NNERuntimeIREEShader : ModuleRules
{
public NNERuntimeIREEShader(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Projects",
"RenderCore",
"RHI",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER");
}
}
}