16 lines
304 B
C++
16 lines
304 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PlainPropsEngineBindings.h"
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#include "Engine/Texture2D.h"
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#include "Logging/StructuredLog.h"
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DEFINE_LOG_CATEGORY(LogPlainPropsEngine);
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namespace PlainProps::UE
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{
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void CustomBindEngineTypes(EBindMode Mode)
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{
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}
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} // namespace PlainProps::UE
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