Files
UnrealEngine/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterBodyBrushCacheContainerThumbnailRenderer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "WaterBodyBrushCacheContainerThumbnailRenderer.generated.h"
UCLASS(MinimalAPI)
class UWaterBodyBrushCacheContainerThumbnailRenderer : public UTextureThumbnailRenderer
{
GENERATED_UCLASS_BODY()
//~ Begin UThumbnailRenderer Interface.
virtual bool CanVisualizeAsset(UObject* Object) override;
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
//~ EndUThumbnailRenderer Interface.
private:
class UTextureRenderTarget2D* GetRenderTarget(UObject* Object) const;
};