42 lines
783 B
C#
42 lines
783 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class HairStrandsDeformer : ModuleRules
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{
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public HairStrandsDeformer(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"NiagaraCore",
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"Niagara",
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"RenderCore",
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"Renderer",
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"RHI",
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"ComputeFramework",
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"OptimusCore",
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"HairStrandsCore",
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"HairStrandsSolver",
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"Chaos",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Shaders",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"),
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}
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);
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}
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}
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}
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