30 lines
891 B
HLSL
30 lines
891 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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#include "/Plugin/TextureGraph/SamplerStates.ush"
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Texture2D SourceTexture;
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float4 FSH_ChannelSplitter_Red(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 SourceClr = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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return float4(SourceClr.r, 0, 0, 1);
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}
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float4 FSH_ChannelSplitter_Green(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 SourceClr = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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return float4(SourceClr.g, 0, 0, 1);
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}
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float4 FSH_ChannelSplitter_Blue(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 SourceClr = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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return float4(SourceClr.b, 0, 0, 1);
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}
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float4 FSH_ChannelSplitter_Alpha(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 SourceClr = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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return float4(SourceClr.a, 0, 0, 1);
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}
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