Files
UnrealEngine/Engine/Source/Developer/CQTest/Private/TestGameInstance.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
577 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TestGameInstance.h"
#include "Engine/Engine.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TestGameInstance)
UTestGameInstance::UTestGameInstance(const FObjectInitializer& InObjectInitializer)
: Super(InObjectInitializer)
{
}
void UTestGameInstance::InitializeForTest(UWorld& InWorld) {
FWorldContext* TestWorldContext = GEngine->GetWorldContextFromWorld(&InWorld);
check(TestWorldContext);
WorldContext = TestWorldContext;
WorldContext->OwningGameInstance = this;
InWorld.SetGameInstance(this);
Init();
}