33 lines
733 B
C++
33 lines
733 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "VisualGraph.h"
|
|
|
|
#define UE_API VISUALGRAPHUTILS_API
|
|
|
|
class UClass;
|
|
class UObject;
|
|
|
|
class FVisualGraphObjectUtils
|
|
{
|
|
public:
|
|
|
|
static UE_API FVisualGraph TraverseUObjectReferences(
|
|
const TArray<UObject*>& InObjects,
|
|
const TArray<UClass*>& InClassesToSkip = TArray<UClass*>(),
|
|
const TArray<UObject*>& InOutersToSkip = TArray<UObject*>(),
|
|
const TArray<UObject*>& InOutersToUse = TArray<UObject*>(),
|
|
bool bTraverseObjectsInOuter = true,
|
|
bool bCollectReferencesBySerialize = true,
|
|
bool bRecursive = true
|
|
);
|
|
|
|
static UE_API FVisualGraph TraverseTickOrder(
|
|
const TArray<UObject*>& InObjects
|
|
);
|
|
};
|
|
|
|
#undef UE_API
|