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UnrealEngine/Engine/Source/Developer/Zen/Internal/ZenBuildUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Experimental/BuildServerInterface.h"
namespace UE::Zen::Build
{
struct FNamespacePlatformBucketTuple
{
FString Namespace;
FString Platform;
FString Bucket;
};
struct FBuildState
{
FString Namespace;
FString Platform;
TArray<UE::Zen::Build::FBuildServiceInstance::FBuildRecord> Results;
};
struct FListBuildsState
{
std::atomic<uint32> PendingQueries;
TArray<FBuildState> QueryState;
};
} // namespace UE::Zen::Build