Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerCreationContext.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

12 lines
362 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintCompilerCreationContext.h"
#include "AnimBlueprintCompiler.h"
#include "EdGraph/EdGraphSchema.h"
void FAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema(TSubclassOf<UEdGraphSchema> InGraphSchemaClass)
{
CompilerContext->KnownGraphSchemas.AddUnique(InGraphSchemaClass);
}