Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/StructMemberNodeHandlers.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
936 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompilerMisc.h"
#include "VariableSetHandler.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
struct FKismetFunctionContext;
class FKCHandler_StructMemberVariableGet : public FNodeHandlingFunctor
{
public:
FKCHandler_StructMemberVariableGet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};
class FKCHandler_StructMemberVariableSet : public FKCHandler_VariableSet
{
public:
FKCHandler_StructMemberVariableSet(FKismetCompilerContext& InCompilerContext)
: FKCHandler_VariableSet(InCompilerContext)
{
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};