Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/CommonMenuExtensions.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
635 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonMenuExtensions : ModuleRules
{
// TODO: Is this a minimal enough list?
public CommonMenuExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"Slate",
"SlateCore",
"Engine",
"UnrealEd",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}