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UnrealEngine/Engine/Source/Editor/ComponentVisualizers/Public/AudioComponentVisualizer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
374 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AttenuatedComponentVisualizer.h"
#include "Components/AudioComponent.h"
class FAudioComponentVisualizer : public TAttenuatedComponentVisualizer<UAudioComponent>
{
private:
virtual bool IsVisualizerEnabled(const FEngineShowFlags& ShowFlags) const override
{
return ShowFlags.AudioRadius;
}
};