23 lines
480 B
C++
23 lines
480 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Set.h"
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#include "UObject/NameTypes.h"
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#include "DataHierarchyEditorMisc.generated.h"
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class SDataHierarchyEditor;
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namespace UE::DataHierarchyEditor
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{
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DATAHIERARCHYEDITOR_API FName GetUniqueName(FName CandidateName, const TSet<FName>& ExistingNames);
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}
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UCLASS()
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class UDataHierarchyEditorMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<SDataHierarchyEditor> Widget;
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}; |