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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/RenderPassesCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
class FRenderPassesCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> InPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> InPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override {}
};