Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/SoundBaseDetailsUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

13 lines
367 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DetailCategoryBuilder.h"
class FSoundBaseDetailsUtils
{
public:
static void SortSoundCategories(const TMap<FName, IDetailCategoryBuilder*>& AllCategoryMap);
static void SortSoundCategories(const TMap<FName, IDetailCategoryBuilder*>& AllCategoryMap, const TArray<FName> CategoryOrder);
};