Files
UnrealEngine/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRewindDebugger.h"
#include "Features/IModularFeatures.h"
#define UE_API REWINDDEBUGGERINTERFACE_API
// Interface class for adding custom double click handling to components
class IRewindDebuggerDoubleClickHandler : public IModularFeature
{
public:
static UE_API const FName ModularFeatureName;
// returns the name of a type of UObject for which this menu extender will be called
virtual FName GetTargetTypeName() const = 0;
// called when the selected component has been double clicked. return true if something was opened
virtual bool HandleDoubleClick(IRewindDebugger* IRewindDebugger) = 0;
};
#undef UE_API