Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSourceControlColumn.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
#include "ISceneOutliner.h"
#include "SceneOutlinerPublicTypes.h"
#include "ISceneOutlinerColumn.h"
#define UE_API SCENEOUTLINER_API
template<typename ItemType> class STableRow;
/** A column for the SceneOutliner that displays the SCC Information */
class FSceneOutlinerSourceControlColumn : public ISceneOutlinerColumn
{
public:
FSceneOutlinerSourceControlColumn(ISceneOutliner& SceneOutliner) : WeakSceneOutliner(StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared())) {}
virtual ~FSceneOutlinerSourceControlColumn() {}
static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::SourceControl(); }
static FText GetDisplayName() { return FSceneOutlinerBuiltInColumnTypes::SourceControl_Localized(); }
//////////////////////////////////////////////////////////////////////////
// Begin ISceneOutlinerColumn Implementation
UE_API virtual FName GetColumnID() override;
UE_API virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
UE_API virtual const TSharedRef<SWidget> ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) override;
virtual bool SupportsSorting() const override { return false; }
// End ISceneOutlinerColumn Implementation
//////////////////////////////////////////////////////////////////////////
private:
UE_API const FSlateBrush* GetHeaderIconBadge() const;
TWeakPtr<ISceneOutliner> WeakSceneOutliner;
};
#undef UE_API