Files
UnrealEngine/Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "ISourceControlChangelist.h"
#include "SourceControlMenuContext.generated.h"
/**
* Source control window menu context providing information for menu extenders.
*/
UCLASS(MinimalAPI)
class USourceControlMenuContext : public UObject
{
GENERATED_BODY()
public:
USourceControlMenuContext(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UPROPERTY()
TArray<FString> SelectedFiles;
FSourceControlChangelistPtr SelectedChangelist;
};