Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/AutoSaveUtils.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

12 lines
230 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AutoSaveUtils.h"
#include "HAL/Platform.h"
#include "Misc/Paths.h"
FString AutoSaveUtils::GetAutoSaveDir()
{
return FPaths::ProjectSavedDir() / TEXT("Autosaves");
}