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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/AssetNotifications.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

14 lines
357 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FAssetNotifications
{
public:
/** Inform about change in skeleton asset that requires saving*/
UNREALED_API static void SkeletonNeedsToBeSaved(const class USkeleton* Skeleton);
UNREALED_API static void CannotEditCookedAsset(const class UObject* Asset);
};