Files
UnrealEngine/Engine/Source/Programs/UnrealPak/UnrealPak.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
652 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealPak : ModuleRules
{
public UnrealPak(ReadOnlyTargetRules Target) : base(Target)
{
bTreatAsEngineModule = true;
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(new string[] {
"ApplicationCore",
"AssetRegistry",
"Core",
"CoreUObject",
"Json",
"PakFile",
"PakFileUtilities",
"Projects",
"RSA",
"StudioTelemetry",
"TargetPlatform",
});
if (Target.bBuildWithEditorOnlyData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] {
"PerforceSourceControl"
});
}
}
}