Files
UnrealEngine/Engine/Source/Runtime/AudioExtensions/AudioExtensions.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
467 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioExtensions : ModuleRules
{
public AudioExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SignalProcessing",
"AudioMixerCore"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"AudioMixer",
}
);
}
}
}