19 lines
419 B
C
19 lines
419 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// HEADER_UNIT_SKIP - Must be included through D3D12Submission.h
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#ifndef PLATFORM_COMPILER_IWYU
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#include "D3D12Submission.h" // Circular include
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#endif
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// Standard Windows implementation, used to mark the type as 'final'.
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struct FD3D12Payload final : public FD3D12PayloadBase
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{
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FD3D12Payload(FD3D12Queue& Queue)
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: FD3D12PayloadBase(Queue)
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{
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}
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};
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