Files
UnrealEngine/Engine/Source/Runtime/FieldNotification/FieldNotification.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
298 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FieldNotification: ModuleRules
{
public FieldNotification(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
}
}