Files
UnrealEngine/Engine/Source/Runtime/MRMesh/Public/MeshReconstructorBase.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshReconstructorBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshReconstructorBase)
void UMeshReconstructorBase::StartReconstruction()
{
}
void UMeshReconstructorBase::StopReconstruction()
{
}
void UMeshReconstructorBase::PauseReconstruction()
{
}
bool UMeshReconstructorBase::IsReconstructionStarted() const
{
return false;
}
bool UMeshReconstructorBase::IsReconstructionPaused() const
{
return false;
}
void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
}
void UMeshReconstructorBase::DisconnectMRMesh()
{
}