26 lines
788 B
C++
26 lines
788 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Systems/MovieSceneStringPropertySystem.h"
|
|
#include "Systems/StringChannelEvaluatorSystem.h"
|
|
#include "MovieSceneTracksComponentTypes.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneStringPropertySystem)
|
|
|
|
|
|
UMovieSceneStringPropertySystem::UMovieSceneStringPropertySystem(const FObjectInitializer& ObjInit)
|
|
: Super(ObjInit)
|
|
{
|
|
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->String);
|
|
|
|
if (HasAnyFlags(RF_ClassDefaultObject))
|
|
{
|
|
DefineImplicitPrerequisite(UStringChannelEvaluatorSystem::StaticClass(), GetClass());
|
|
}
|
|
}
|
|
|
|
void UMovieSceneStringPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
|
|
{
|
|
Super::OnRun(InPrerequisites, Subsequents);
|
|
}
|
|
|