Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneObjectPropertyTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
833 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneObjectPropertyTrack.h"
#include "Sections/MovieSceneObjectPropertySection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneObjectPropertyTrack)
UMovieSceneObjectPropertyTrack::UMovieSceneObjectPropertyTrack(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
PropertyClass = nullptr;
}
bool UMovieSceneObjectPropertyTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneObjectPropertySection::StaticClass();
}
UMovieSceneSection* UMovieSceneObjectPropertyTrack::CreateNewSection()
{
UMovieSceneObjectPropertySection* Section = NewObject<UMovieSceneObjectPropertySection>(this, NAME_None, RF_Transactional);
Section->ObjectChannel.SetPropertyClass(PropertyClass);
return Section;
}