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UnrealEngine/Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraphNodeComponent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
717 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "UObject/ObjectMacros.h"
#include "Components/SceneComponent.h"
#include "NavGraph/NavigationGraph.h"
#include "NavigationGraphNodeComponent.generated.h"
UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility))
class UNavigationGraphNodeComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FNavGraphNode Node;
UPROPERTY()
TObjectPtr<UNavigationGraphNodeComponent> NextNodeComponent;
UPROPERTY()
TObjectPtr<UNavigationGraphNodeComponent> PrevNodeComponent;
//~ Begin UObject Interface.
virtual void BeginDestroy() override;
};