Files
UnrealEngine/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
515 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Sockets",
"CookOnTheFly"
});
PublicDefinitions.Add("ENABLE_HTTP_FOR_NETWORK_FILE=0");
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}