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UnrealEngine/Engine/Source/Runtime/Renderer/Private/DebugProbeRendering.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DebugProbeRendering.h: Debug probe pass rendering definitions.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RenderGraphBuilder.h"
#include "SceneRendering.h"
void StampDeferredDebugProbeDepthPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRDGTextureRef SceneDepthTexture);
void StampDeferredDebugProbeMaterialPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRenderTargetBindingSlots& BasePassRenderTargets,
const FMinimalSceneTextures& SceneTextures);
void StampDeferredDebugProbeVelocityPS(
FRDGBuilder& GraphBuilder,
TArrayView<const FViewInfo> Views,
const FRenderTargetBindingSlots& BasePassRenderTargets);