Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/GenerateConservativeDepthBuffer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
497 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GenerateConservativeDepth.h
=============================================================================*/
#pragma once
#include "RenderGraphResources.h"
class FViewInfo;
class FRDGBuilder;
void AddGenerateConservativeDepthBufferPass(FViewInfo& View, FRDGBuilder& GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes);