Files
UnrealEngine/Engine/Source/Runtime/Serialization/Private/SerializationModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
533 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
//DEFINE_LOG_CATEGORY(LogSerialization);
/**
* Implements the Serialization module.
*/
class FSerializationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return true;
}
};
IMPLEMENT_MODULE(FSerializationModule, Serialization);