Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Job/BlobHelperService.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
536 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IdleService.h"
#include <vector>
#define UE_API TEXTUREGRAPHENGINE_API
class BlobHelperService : public IdleService
{
protected:
std::vector<BlobPtr> Blobs; /// The blobs that we want to hash
public:
UE_API explicit BlobHelperService(const FString& InName);
UE_API virtual ~BlobHelperService() override;
UE_API virtual void Stop() override;
UE_API virtual void Add(BlobRef BlobObj);
};
#undef UE_API