Files
UnrealEngine/Engine/Source/Editor/PIEPreviewDeviceSpecification/PIEPreviewDeviceSpecification.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
425 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceSpecification : ModuleRules
{
public PIEPreviewDeviceSpecification(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
}
}
}