Files
UnrealEngine/Engine/Source/Runtime/AudioCaptureImplementations/Android/AudioCaptureAndroid/AudioCaptureAndroid.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
567 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureAndroid : ModuleRules
{
public AudioCaptureAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("GoogleOboe");
PublicIncludePathModuleNames.Add("GoogleOboe");
AddEngineThirdPartyPrivateStaticDependencies(Target, "GoogleOboe");
PrivateDependencyModuleNames.Add("AudioCaptureCore");
PublicDefinitions.Add("WITH_AUDIOCAPTURE=1");
}
}