Files
UnrealEngine/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
694 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Projects",
"SandboxFile",
"TargetPlatform",
"DesktopPlatform",
"CookOnTheFly",
"CookOnTheFlyNetServer"
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Sockets",
});
PrecompileForTargets = PrecompileTargetsType.Editor;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}