Files
UnrealEngine/Engine/Source/Runtime/SignalProcessing/Public/SignalProcessingModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/* Public dependencies
*****************************************************************************/
#include "CoreMinimal.h"
SIGNALPROCESSING_API DECLARE_LOG_CATEGORY_EXTERN(LogSignalProcessing, Log, All);