Files
UnrealEngine/Engine/Source/Runtime/SignalProcessing/SignalProcessing.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
846 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SignalProcessing : ModuleRules
{
public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MathCore",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"IntelISPC"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
PrivateIncludePathModuleNames.Add("TargetPlatform");
// This is used to reference the EAudioMixerChannel enumeration.
PrivateIncludePathModuleNames.Add("AudioMixerCore");
}
}
}