172 lines
6.1 KiB
C++
172 lines
6.1 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2011,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include "SampleUtil.h"
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#include <ri.h>
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//-*****************************************************************************
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void WriteMotionBegin( ProcArgs &args, const SampleTimeSet &sampleTimes )
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{
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std::vector<RtFloat> outputTimes;
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outputTimes.reserve( sampleTimes.size() );
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// We are going to refit sample times from the alembic from the desired
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// sample shutter range to the requested motion block.
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chrono_t shutterOpenTime = ( args.frame + args.shutterOpen ) / args.fps;
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chrono_t shutterCloseTime = ( args.frame + args.shutterClose ) / args.fps;
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chrono_t shutterLen = shutterCloseTime - shutterOpenTime;
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chrono_t motionBlockLen = args.motionEnd - args.motionBegin;
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// why is this static?
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static const chrono_t epsilon = 1.0 / 10000.0;
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bool remap = args.userMotionBlockDefined();
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if ( remap && fabs(motionBlockLen) < epsilon ) {
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std::cerr << "Warning: motionstart and motionend are the same value, not remapping" << std::endl;
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remap = false;
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}
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if ( remap && motionBlockLen < 0 ) {
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std::cerr << "Warning: motionend starts before motionstart, not remapping" << std::endl;
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remap = false;
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}
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chrono_t frameTime = args.frame / args.fps;
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for ( SampleTimeSet::const_iterator iter = sampleTimes.begin();
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iter != sampleTimes.end() ; ++iter )
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{
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RtFloat value;
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if ( remap )
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// standard (open) fit(x,a0,a1,b0,b1) return (x-a0)*(b1-b0)/(a1-a0) + b0
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value = ((*iter)-shutterOpenTime)*motionBlockLen/shutterLen + args.motionBegin;
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else
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value = ( (*iter) - frameTime ) * args.fps;
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if ( fabs( value ) < epsilon )
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{
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value = 0.0f;
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}
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outputTimes.push_back( value );
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}
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RiMotionBeginV( outputTimes.size(), &outputTimes[0] );
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}
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//-*****************************************************************************
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void WriteConcatTransform( const M44d &m )
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{
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RtMatrix rtm;
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for ( int row = 0; row < 4; ++row )
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{
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for ( int col = 0; col < 4; ++col )
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{
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rtm[row][col] = (RtFloat)( m[row][col] );
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}
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}
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RiConcatTransform( rtm );
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}
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//-*****************************************************************************
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void GetRelevantSampleTimes( ProcArgs &args, TimeSamplingPtr timeSampling,
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size_t numSamples, SampleTimeSet &output )
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{
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if ( numSamples < 2 )
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{
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output.insert( 0.0 );
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return;
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}
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chrono_t frameTime = args.frame / args.fps;
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chrono_t shutterOpenTime = ( args.frame + args.shutterOpen ) / args.fps;
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chrono_t shutterCloseTime = ( args.frame + args.shutterClose ) / args.fps;
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std::pair<index_t, chrono_t> shutterOpenFloor =
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timeSampling->getFloorIndex( shutterOpenTime, numSamples );
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std::pair<index_t, chrono_t> shutterCloseCeil =
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timeSampling->getCeilIndex( shutterCloseTime, numSamples );
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//TODO, what's a reasonable episilon?
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static const chrono_t epsilon = 1.0 / 10000.0;
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//check to see if our second sample is really the
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//floor that we want due to floating point slop
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//first make sure that we have at least two samples to work with
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if ( shutterOpenFloor.first < shutterCloseCeil.first )
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{
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//if our open sample is less than open time,
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//look at the next index time
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if ( shutterOpenFloor.second < shutterOpenTime )
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{
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chrono_t nextSampleTime =
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timeSampling->getSampleTime( shutterOpenFloor.first + 1 );
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if ( fabs( nextSampleTime - shutterOpenTime ) < epsilon )
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{
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shutterOpenFloor.first += 1;
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shutterOpenFloor.second = nextSampleTime;
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}
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}
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}
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for ( index_t i = shutterOpenFloor.first; i < shutterCloseCeil.first; ++i )
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{
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output.insert( timeSampling->getSampleTime( i ) );
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}
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//no samples above? put frame time in there and get out
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if ( output.size() == 0 )
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{
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output.insert( frameTime );
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return;
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}
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chrono_t lastSample = *(output.rbegin() );
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//determine whether we need the extra sample at the end
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if ( ( fabs( lastSample - shutterCloseTime ) > epsilon )
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&& lastSample < shutterCloseTime )
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{
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output.insert( shutterCloseCeil.second );
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}
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}
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