13 lines
321 B
HLSL
13 lines
321 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "/Engine/Shared/IndirectVirtualTextureDefinitions.h"
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#ifdef __cplusplus
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typedef Buffer<uint2> FIndirectVirtualTexture;
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#else // __cplusplus
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// HLSL Cross-Compiler Workaround
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#define FIndirectVirtualTexture Buffer<uint2>
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#endif // __cplusplus
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