Files
UnrealEngine/Engine/Source/Developer/AudioFormatADPCM/AudioFormatADPCM.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
449 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatADPCM : ModuleRules
{
public AudioFormatADPCM(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.Add("AdpcmAudioDecoder");
PrivateDependencyModuleNames.Add("Core");
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}