Files
UnrealEngine/Engine/Source/Developer/SourceControl/Private/SourceControlCVars.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SourceControlCVars.h"
namespace SourceControlCVars
{
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSceneOutliner(
TEXT("SourceControl.Revert.EnableFromSceneOutliner"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SceneOutliner."));
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSubmitWidget(
TEXT("SourceControl.Revert.EnableFromSubmitWidget"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SubmitWidget."));
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertUnsaved(
TEXT("SourceControl.RevertUnsaved.Enable"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered on an unsaved asset."));
TAutoConsoleVariable<bool> CVarSourceControlEnableLoginDialogModal(
TEXT("SourceControl.LoginDialog.ForceModal"),
false,
TEXT("Forces the SourceControl 'Login Dialog' to always be a modal dialog."));
TAutoConsoleVariable<bool> CVarSourceControlEnableWorldReload(
TEXT("SourceControl.EnableWorldReload"),
false,
TEXT("Allows a SourceControl operation to perform a world reload."));
}